Experience Points article - Rólegur
Article intro

Article intro

Composition

Composition

Values

Values

Lighting passes

Lighting passes

Albedo pass

Albedo pass

LUT comparison

LUT comparison

Sculpting brushes

Sculpting brushes

Proxy mesh breakdown

Proxy mesh breakdown

Sculpting rules

Sculpting rules

Tree shader

Tree shader

Water shader

Water shader

Aurora Borealis breakdown

Aurora Borealis breakdown

Experience Points article - Rólegur

An article I wrote for Experience Points, outlining a lot of my workflow and pipeline for creating scenes, concentrating on my scene 'Rólegur'.
I also delve a bit into my personal experience in the industry, and general advice for people looking to follow a similar path.

Read the full article here:
https://www.exp-points.com/stylized-viking-environment-in-ue4

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