Unreal sequence #1
Unreal sequence #2
Final shot #1
Final shot #2
ZBrush sculpt
Wireframe / Baked low poly
Old vs. new
Remake of a 5 year old asset that I was no longer happy with. Used this as a good excuse to gauge my artistic growth over the last 5 years. Wanted to also go a bit higher fidelity with this one as it's designed to be a more bespoke, hero prop.